Go Further

Our goal is to be " the leader in strategic games the world can play together." This means always pushing the boundaries. Achieving this requires passion, creativity, discipline and teamwork which are the cornerstones of the Relic workspace. By cultivating an open environment that encourages creative freedom, risk tolerance and attention to detail, we allow ourselves the luxury of continual re-evaluation without sacrificing momentum. We are an agile organization and we use the SCRUM methodology to facilitate our development process. As a result, both our staff and our games are continually improving. 

At Relic, we aim to make smart games for smart gamers.

See some of the studio awards we've won here

Inside Relic

Work smart, play hard

So you might be asking yourself, “What’s it like to work at Relic”? Well, we believe great games start with great employees, so we invest in ours. That investment includes planning our development cycles carefully to minimize overtime; regular team events to bond and de-stress; organizational transparency so we’re all on the same page and a host of other perks to make your life easier and happier.

At Relic we are committed to working smarter, not just harder. To support this we actively foster professional development through courses, conference attendance and mentoring. We also believe in constant reflection on our process, so we listen to each other, we talk and then we take action to refine and improve the studio at every level.

Most importantly, we believe in having fun. So you can expect spontaneous nerf gun wars, movies, ball hockey and legendary parties.


  • 2007 - MAY 31

    THQ's Company of Heroes first title to integrate DirectX10

  • 2007 - MAY 29

    Dawn of War Platinum Edition is Released

  • 2007 - APRIL 5

    THQ and Relic announced Company of Heroes™: Opposing Fronts™

  • 2007 - JANUARY 1

    Relic dominates awards at IGN winning several including Best Developer of 2006.

  • 2006 - OCTOBER 9

    THQ and Relic Entertainment Release Dawn of War: Dark Crusade

  • 2006 - SEPTEMBER 19

    Dawn of War: Dark Crusade Goes Gold

  • 2006 - SEPTEMBER 12

    THQ and Relic Entertainment release the much-anticipated and highly acclaimed Company of Heroes.

  • 2006 - AUGUST 16

    Company of Heroes Goes Gold

  • 2006 - MAY 1

    THQ and Relic Entertainment Announce Warhammer 40,000 - Dawn of War: Dark Crusade

  • 2005 - SEPTEMBER 23

    Warhammer 40,000 - Dawn of War: Winter Assault Ships

  • 2005 - MAY 16

    THQ and Relic Annouce The Outfit for Xbox 360

  • 2005 - APRIL 25

    Company of Heroes Annouced.

  • 2005 - FEBRUARY 15

    Dawn of War: Winter Assault Announced.

  • 2004 - NOVEMBER

    Version 1.0 of the Warhammer 40,000: Dawn of War Tools are released to the modding community.

  • 2004 - OCTOBER

    Relic surpasses 100 employees.

  • 2004 - SEPTEMBER

    Warhammer 40,000: Dawn of War is released.

  • 2004 - APRIL

    THQ, Inc. acquires Relic Entertainment.

  • 2003 - DECEMBER 10

    THQ and Relic Entertainment Announce Warhammer 40,000: Dawn of War.

  • 2003 - SEPTEMBER 16

    Homeworld 2 ships to retail outlets across North America.

  • 2003 - AUGUST 25

    Homeworld 2, the sequel to the critically acclaimed Homeworld, goes gold!

  • 2003 - JUNE 20

    Impossible Creatures: Insection invasion, a free add-on to Impossible Creatures, is released.

  • 2003 - APRIL 29

    THQ and Relic Entertainment enter a multi-property publishing agreement.

  • 2003 - JANUARY 7

    Impossible Creatures ships to retail outlets across North America.

  • 2002 - DECEMBER 18

    Impossible Creatures goes gold.

  • 2002 - NOVEMBER 8

    The Relic Developer Network (RDN) launches. Version 1.0 of the RDN IC Tools are also released to the modding community at this time.

  • 2002 - NOVEMBER 6-8

    Relic hosts the Impossible Creatures University (ICU). Relic and Microsoft invited some key modders in the Homeworld, Starcraft, and other RTS modding communities to take a first look at the IC modding tools and documentation.

  • 2002 - OCTOBER

    HOMEWORLD2 is featured as one of the most anticipated games of 2003 in PCGamer’s October Issue.

  • 2002 - MAY

    Relic celebrates its 5th Anniversary.

  • 2001 - NOVEMBER

    Sigma: The Adventures of Rex Chance, is renamed "Impossible Creatures."

  • 2001 - NOVEMBER

    Relic launches its new website at relic.com.

  • 2001 - SEPTEMBER

    Production on Relic's next title begins.

  • 2001 - JULY

    Sigma nominated for the 5th annual Game Critics Awards at 2001 E3 in the "Best Original Game" category.

  • 2001 - APRIL 25

    Relic announces first information about its new title: Sigma: The Adventures of Rex Chance [Now Impossible Creatures]; published by Microsoft and set for a U.S. release in Fall 2001.

  • 2000 - SEPTEMBER 1

    Homeworld: Cataclysm released.

  • 2000 - SEPTEMBER

    Homeworld sales hit 500,000 worldwide.

  • 2000 - FEBRUARY 14

    Relic Entertainment and Sierra Studios announce Homeworld: Cataclysm will be developed by Vancouver-based Barking Dog Studios as the next evolution of the Homeworld universe.

  • 2000 - FEBRUARY 7

    Homeworld is granted the most coveted award in the gaming industry - PC Gamer's "Game of the Year" for 1999. Quote: "So rarely does a computer game take such great strides to forward innovation while maintaining stellar standards of playability... Congratulations to Relic Entertainment and Sierra Studios for resetting the bar for others to follow."

  • 2000 - JANUARY 25

    CNET GameCenter and Computer Gaming World name Homeworld as "Strategy Game of the Year."

  • 2000 - JANUARY

    The Wargamer awards Homeworld with an "Award for Excellence," signifying it as one of the year's best in the strategy genre.

  • 1999 - DECEMBER 17

    GameSpy.com awards Homeworld the "Outstanding Sound Award."

  • 1999 - DECEMBER 1

    Development of Sigma [Now Impossible Creatures] begins.

  • 1999 - DECEMBER

    PC Gamer names Homeworld "Game of the Month."

  • 1999 - NOVEMBER 24

    USA Today Games Zone recommends Homeworld as "Top Game of the Year."

  • 1999 - Q3

    Homeworld hits 250,000 sales worldwide.

  • 1999 - SEPTEMBER16

    Homeworld goes 'Gold' and is slated to hit store shelves by September 28.

  • 1999 - AUGUST 16

    Kushan Collective wins the Won.Net Homeworld Fan Site Contest.

  • 1999 - SPRING

    Homeworld is featured on cover of InterAction magazine as "Homeworld: No Hype, All Game... The Next Dimension in Space Combat."

  • 1999 - MAY

    Homeworld wows crowds at E3, winning a "Best Strategy Game of the Year" award.

  • 1999 - APRIL 15

    Homeworld .org, the largest Homeworld-related site on the Net, becomes Relicnews.com, the focal point of the Relic community.

  • 1999 - MARCH

    Homeworld featured as cover story on PC Games magazine.

  • 1998 - JULY

    Curtis Terry leaves nine years and roles in Finance, Strategic Planning, Pricing, and Service Systems at FedEx to join Relic as CFO.

  • 1998 - MAY

    Homeworld receives the "Most Promising New Game of the Show" award at the '98 E3 Expo.

  • 1998 - MARCH

    Ron Moravek brings extensive organizational experience at IBM and FedEx Canada to Relic as COO.

  • 1998 - APRIL

    Relic moves to new 12,000 sq.ft. world-class facility in Vancouver's historic Yaletown District.

  • 1998 - APRIL

    Scott Lynch, VP at Sierra Studios, is introduced to Homeworld and agrees to bankroll its development as the game publisher.

  • 1997 - MAY

    First employee, Erin Daly, is hired.

  • 1997 - MAY

    Relic Entertainment is founded by CEO Alex Garden and Luke Moloney in a modest 1600 sq.ft. office upstairs from a popular Vancouver nightclub. Alex's credit card is used to finance the start-up.

Exec Bios

Jonathan Dowdeswell

General Manager

Shiah Bazeley

Human Resources Manager

Featured Game

Dawn of War II:

Developed by award winning Relic Entertainment, Dawn of War II ushers in a new chapter in the acclaimed Real-Time Strategy series - taking players to the brutal frontlines of war to lead an elite strike force on a mission to save the galaxy.